Epic Mickey contains many audio files of varying filetypes. Initially, their filenames only consist of random strings of numbers and they are unreadable by most software, but they can be renamed and converted using a variety of software. If you need help accessing the audio files, consult the Modifying Game Files page.
Automatically convert, extract, and rename all files
The easiest way to browse through the Epic Mickey audio files is by using the Epic Mickey Renaming and Conversion Tool. It goes through all audio files, renames them to the official readable names used by the game, and converts them to formats that can be opened in VLC. Simply download the zip file and closely follow the instructions in _README.html. The source code can be found in _rename_and_convert.py.txt.
NOTE: This program is sometimes misidentified as a trojan by certain anti-virus software, including Windows Defender. This is a false-positive. The VirusTotal scan indicates that most major anti-virus software — including Avast, Kaspersky, AVG, and Malwarebytes — do not identify the program as harmful. Whitelist requests have been sent to anti-virus vendors to get this error corrected. If you're still worried, use the extraction methods below instead.
Manually extract and convert files
There are four types of files in Audio\Wii\ that contain audio. Most of these files are at the root of this folder, though certain audio that varies by game language can be found in the Localize folder.
BNK files are not individual audio files, but soundbanks containing several smaller files inside. They can be extracted using Foobar2000 with a Wwise audio converter plugin or Ravioli Game Tools.
To extract them using Ravioli, simply download the zip file, extract it, and run RExtractor.exe. Choose one or several BNK files, set an output folder, and click Start to begin the extraction.
Despite having the common WAV file extension, these files cannot be read by common audio programs. They can be converted to normal WAV files with either vgmstream (command line) or Looping Audio Converter (GUI). Below is the command for converting WAV files with vgmstream (make sure you're running in the directory of test.exe):
test.exe -i -o <output>.wav <input>.wav
Like the WAV files, these are not typical audio files readable by VLC like you'd expect. To be read, they must first be converted with ww2oggor Looping Audio Converter. Below is the command for converting OGG files with ww2ogg (make sure you're running in the directory of ww2ogg.exe and packed_codebooks.bin).
ww2ogg.exe <input>.ogg -o <output>.ogg
These files are only found within BNK files. These files can be converted to WAV using vgmstream. Below is the command for converting WEM files with vgmstream (make sure you're running in the directory of test.exe):
test.exe -i -o <output>.wav <input>.wem